Grover's Travels is a parody
of the classic tale of Gulliver's Travels. Read along as Sesame Street's Grover meets Big Bird,
Elmo, Snuffy, and other colorful characters. There are 6 activities in Grovers
Travels. This immersive tale helps children learn numbers, shapes, sound recognition
and story comprehension.
Save the Silly Sailor's Stuff: Help Grover retrieve the silly sailor's
stuff which has fallen into a giant clam.
Untie Grover: Grover is tied to the ground, and needs help counting in
the correct order to get free.
The Sea of Opposites: Grover must sail through the Sea of Opposites
and has to do the opposite of what he's been told.
Inflate the Balloon: Help Big Bird make silly rhymes that will make
Snuffy laugh and inflate Grovers hot air balloon.
Make a Cape: Elmo and Grover want to fly home. Use your child's super mind to
help make Elmo's cape.
Frosted Feelings: Grover's mommy wants to hear about his
adventures. Help Grover explain his feelings.
Grover's Travels Minimum System Requirements for Windows:
- Windows 95/98, 2000 or XP
- 33MHz 486 processor or higher
- 8MB RAM minimum
- 3MB free hard disk space
- VGA monitor: 640 x 480 resolution (256 colors)
- Windows compatible sound card and speakers
- 2X CD-ROM drive or faster
Minimum System Requirements for Macintosh
- Mac OS 7.1-9.2, OS X Classic mode
- 68040, PowerMac, or faster
- 8MB RAM
- 3MB free hard disk space
- 640x480 resolution monitor (256 colors)
- 2X CD-ROM drive